
The ability of each Pokemon to learn each TM or HM move.The contents of each TM which can be taught to Pokemon to give them additional moves (HM moves are not changed to make sure you can still beat the game).The moves that Pokemon learn by gaining levels.The abilities of each Pokemon, in games where they exist.The base stats which define the potential of each Pokemon.The Pokemon that Trainers use against you.The Wild Pokemon you encounter in grass, caves and other places.In the same vein as previously released randomizers, it provides a customized gameplay experience by allowing you to randomize many things: If(!display.The Universal Pokemon Randomizer is a program which will give you a new experience playing Pokemon games. SSD1306_SWITCHCAPVCC = generate display voltage from 3.3V internally Static const unsigned char PROGMEM logo_bmp = #define NUMFLAKES 10 // Number of snowflakes in the animation example #define OLED_RESET -1 // Reset pin # (or -1 if sharing Arduino reset pin)Īdafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET) Declaration for an SSD1306 display connected to I2C (SDA, SCL pins)

#define SCREEN_HEIGHT 64 // OLED display height, in pixels #define SCREEN_WIDTH 128 // OLED display width, in pixels BSD license, check license.txt for more information All text above, and the splash screen below must be included in any redistribution. Written by Limor Fried/Ladyada for Adafruit Industries, with contributions from the open source community. This example is for a 128x32 pixel display using I2C to communicate 3 pins are required to interface (two I2C and one reset).Īdafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products from Adafruit!

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This is an example for our Monochrome OLEDs based on SSD1306 drivers. The following code should load: /*********
